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The Twilight-Gamer

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The Twilight-Gamer

October

A take on Blizzard/China

How Blizzard

Is gambling Hearthstones future 

The Scoop on Blizzard and China's effects on Blizzards TCG.

Taylor Wright

      Over the past few weeks, Blizzard Entertainment, the legendary game company behind Warcraft, Starcraft, Diablo, and Overwatch, has come under fire for their decisions relating to Chinese censorship, and in particular, the Hong Kong independence movement. To briefly sum up what you likely already know, a Hearthstone Grandmasters participant named Chung Ng Wai, also called Blitzchung, said pro-Hong Kong comments on a stream after winning a match while donning goggles and a face mask, the chosen attire of the Hong Kong independence protestors. 

 

      Blizzard decided to punish these comments by banning Blitzchung for a year, and revoking prize money he rightfully won. They also decided to suspend the casters who interviewed Blitzchung for a year. In protest, Blizzard fans from all over the world, including myself, have stopped playing their games and are often deleting their entire accounts. After large public backlash and scrutiny from American lawmakers over the situation, Blizzard has toned down the punishments somewhat - Blitzchung will receive his prize money, and he and the casters will only be suspended for 6 months.  

       

      The situation has not de-escalated in the way that Blizzard might hope; when they revealed their rethought punishment for Blitzchung, they commented that the situation was in no way related to the Chinese government or any demands they might have, which fails the smell test for most people upset with the situation. In addition, college tournament players from American University have received similar bans for holding up “Free Hong Kong” signs during official events. Some employees at Blizzard have covered up parts of Blizzard’s displayed motto at their headquarters (the phrases “Every Voice Matters” and “Think Globally”), and some employees have even staged a walk-out in protest. 

 

       Blizzard claims that they would have banned Blitzchung for any comment he could’ve made that could be seen as offensive or controversial, but this seems doubtful at best. Would they have banned Blitzchung for being pro-LGBT rights, or for being pro-Chinese government? The fact is that China and their stance on silencing dissent and punishing companies that don’t follow their lead has everything to do with this situation - China is a massive and still-growing consumer market, and to go against their wishes is a near-guaranteed way to lose out on a lot of money. 

 

        Blizzard, like other companies that want a piece of the Chinese marketplace, have to capitulate to the demands of the Chinese government. For some organizations, this is not necessarily difficult to do and can be somewhat harmless, but for organizations that run tournaments or events that can involve independent people with their own views and opinions, this will involve censorship of ideas and punishment, as we’ve seen with Blitzchung. 

   

         I am a person who was introduced to Blizzard mainly through Hearthstone around 5 years ago. I’ve been an avid fan of the game ever since, and it was my daily game through most of college and graduate school.  Although I was never into World of Warcraft, I loved the charm and energy that translated into the card game. I loved how affordable Hearthstone was compared to a game like Magic: The Gathering. I loved how polished and streamlined the gameplay was, I loved reading about strategy and the meta game, and I loved creating decks to challenge friends online and off.

 

        The past year or so of Hearthstone has probably been its peak in terms of fun and diversity. Team 5, the Blizzard team that runs Hearthstone, has been more willing to experiment with cards and mechanics, they have been listening to the player base more often, and they have nerfed and buffed cards with a higher frequency than ever before. However, even before the recent controversies, it was never a game I could recommend a new player start after around 2017. This is mainly due to how much of an investment it is to build a solid collection as a foundation for your time in Hearthstone. 

       

        Team 5 introduced the primary format of Hearthstone, Standard format, in April 2016. This format made it so that only cards introduced in the past 2 years of the game would be usable, along with the Basic set, which is provided to every player, and Classic, which is the set that the game launched with. As such, players that have a strong Classic set as a foundation are going to be at a huge advantage to any other players. Long time players can focus on obtaining new cards that Blizzard releases, which are generally more powerful, while newcomers must try and build a Classic collection while also obtaining new from the Standard year. In short, if you are unwilling to spend real money, it is a uphill climb that is just not very fun. 

The reason why I bring this up is that Blizzard has somewhat sealed the fate of Hearthstone with their recent actions. It is a game that cannot grow easily from newcomers who are free-to-play, and by capitulating to Chinese censorship policies, they risk alienating more and more of their long-time player base. I have not played Hearthstone since the Hong Kong controversy began, and I am not planning on going back at this point. And there are plenty of players like me, who are upset with the values that Blizzard says they strive to uphold and the conflict they create with their actual actions. 

 

         Overall, Blizzard has lost its way for money in the Chinese marketplace, and have made their decision. And as such, myself and plenty of other players have made their decisions too. While it is incredibly disappointing for me to be a long-time Hearthstone player to stop playing the game when it is at a creative peak, it is nowhere near as disappointing as the actions of Blizzard in the face of censorship and independence. 


 

      One of my favorite things about video games is the music. Nothing absorbs me into the game more then the ambient sounds and melodies running in the background of my favorite digital worlds.  And fall personally being my favorite season I have decided to compile some of my favorite spooky tunes, or ones that make me feel  the autumn breeze regardless of time and place. 

Once I set out to tackle this list I found that the task would be more challenging then I had expected. Narrowing down tracks from even one title, let alone the overall list down to 5, maybe 10...we will see when the article is done.  

 

Top 5 Spooky/Autumn BG tracks.

T.Rasha

Pumpkin Hill/Dark Chao Garden(Sonic Adventure 2 Battle

     I am going to start off the list with two tracks that equally hold the

same effect of nostalgia over me.  SA2B had an amazing soundtrack from

its opening city escape track right through to the ending moments.  None of

which was heard as much as the two tracks chosen for this list ringing through

the house at  four in the morning.  My cousin and I grew up very close, and when we weren't chasing each other with sticks and shooting hoops we were spread out in whichever room we had set up at the time at his dads house gaming until the sun came up. Now this wasn't just two kids huddled in a corner over a screen and a pair of controllers, no. As soon as his dad would pass out we took over, We would have Shawn of the Dead going on the big tv, Diablo II running on the laptop, Ultimate Spiderman achievement hunting on the ps2, and then just off to the side was a Gamecube with the portable screen attached running Sonic Adventure Battle. 

       You may be asking yourselves why all that for just the two of us.  Well we would swap the sticks for spider man after every few Diablo runs, and any time there was a 2 minute break for cut scenes or runs to start up we would do a level in SA2B to collect rings,drives, and animals for our chao gardens.  Then just sit in the gardens for hours watching our chaos run around and evolve while playing the other games.   Even to this day there will be times where I feel bored gaming alone so I will throw on these songs, and it is just as if I was back at my uncles house all those years ago. 

  


 

Sooky Tracks BGM
A Ghost's Pumpkin Soup (Pumpkin Hill) -
Chao Garden Dark Ver - Sonic Adventure 2

Forrest Temple (Zelda Ocarina of Time

     The dark ambiance of the original forest temples theme hits me at my core.  Nights that I can't sleep or times i want to meditate/channel I throw on the ten hour loop of this track.   Ocarina of Time was probably the first game to really absorb me into the environment through its soundtrack.  Zelda holds a very special place in my heart because of the relationship it started with my dad and I.  It started (obviously after a few years watching him on his NES) when he bought me A Link To The Past for my kindergarten graduation gift.  I played it for years on the SNES my parents bought my brother and I not long before.(Or maybe it was theirs to start, I can't quite remember the obtaining of the SNES)  But I will never forget any of the times I acquired  a Zelda game, this is certain.  Years pass and I see a trailer for Ocarina of Time, my jaw hit the floor, Link does a back-flip, I lose my mind.   I run out to my dad telling him about the new Zelda, where "the guy is like real, not flat! And you can do back-flips! You can't even jump in my game!" is all I can remember shouting repeatedly.  

     After a while I realized it was for a system we didn't know existed, let alone owned.  I was left to daydreams and fantasies about this new game, until that year for Christmas.  I had opened some gifts and part way towards the end I get these game guides for Ocarina, and although displaying a puzzled look for MAYBE a second I Loved them, the art was amazing. Then my dad pulls out my "big gift" I knew...sure enough! As I peeled away that wrapping paper I see a golden box with a sword and shield peeking out.  I was crushed, heartbroken. The pure look of excitement on my dads face as I opened his special gift broke my heart.   

"That's it right? the one you wanted?" 

"Yes, its awesome thank you! OMG it's great thank you dad!" I was not gonna let it show...

"Good, now you can play that that on what you got and everything right?"

    There it was unavoidable now, I had to tell him. "I can't play this on mine...BUT THAT"S OK! I STILL LOVE IT I'LL JUST SAVE UP FOR THE RIGHT ONE!" He acted a little bummed and as we were wrapping up the gift portion he sent me down the hall to grab chairs for dinner.  I about died when I turned the corner into the room to a new TV with a Nintendo 64 All hooked up for me.  Fair to say the best Christmas ever as I spent the evening playing Zelda with my brother, both of us excited to show dad the epicness of this game, after knowing how much he loved the original. 

     The amount of time I spent traversing the 3 Dimensional world of Hyrule, no two moments hit me as deep as my first steps into the Forest Temple, and the first time I witnessed Sheik teach Link the Bolero of Friendship.  

  


 

Forest Temple - The Legend of Zelda Ocar
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Tristram (Diablo Serries)

   As you can probably deduce by now I really like Diablo II, and if you remember my cousin and I would often have this going one at least one of multiple screens going.   So the most well known track from the series was definitely ingrained in our minds forever linked to these memories, along with the title/login screen. That track still creeps into my mind randomly throughout the day. This being a game I can find myself ranting about for days, I will leave this one short and sweet.  You can guarantee that any real player of this game will get flashbacks upon hearing the grim melodies from the series. 


 

Diablo 2 - Tristram (HQ).mp3

Brinstar Depths (Super Metroid)

     The soundtrack of the next choice is so smooth and tranquil it succeeds splendidly in absorbing the player into the world as they navigate the depths of  Planet Zebes with nothing but the music and hostile occupants you inevitably encounter to keep you company through hours of immense sub-terranian navigation and combat. 

       It is difficult for me to specify my favorite thing about Super Metroids sound track, though I may be able to narrow it down to these two facts: I find that the soundtrack loops and transitions flawlessly, only truly noticeable when something in the game changes equally as drastic.  Which leads me to my other favorite point, The music compliments the players experience so perfectly. Syncing up with what they are seeing and doing on screen. 

      There were a lot of candidates to choose from for this title, but ultimately went with Brinstar Depths for a few reasons.  First of all if you listen with this in mind, it has a very simular "thc tch tch'ah"  loop that I think sounds like the friday the 13th signature effect, which may certainly just be my observation.  Either way I found it appropriate given the theme here.  The chanting with the catchy keyboard jingle do a good job adding to the atmosphere. That jingle paired with the smooth flute melody of the area always make me feel like I am watching the cherry blossoms drift peacefully to the ground in the Orient.

      

  


 

Super Metroid - Lower Brinstar (Undergro

Reader Votes (Final Fantasy VII)

     We are going to do something a little different here. I had a few in mind from VII. I figured this would have ended up being a 2-3 way tie from the beginning, but i just could not cut the list down any more then I have.  In terms of dark eerie tracks that build up the suspense so much you jump when a random battle engages, this game has more then enough to fill a whole list itself.  So here they  are, the four I narrowed it down to. Now you can decide, by voting on your favorite track. 

      

  


 

Final Fantasy VII - Mako Reactor [HQ].mp
Final Fantasy VII - Chasing the Black-Ca

Mako Reactor

Chasing the Black Caped Man

Who Are You

Final Fantasy VII - Who are You [HQ].mp3

Those Chosen To Inherit The Earth

Final Fantasy VII - Those Chosen by the

Part Two

     You Have probably figured out by now I tend to be a bit indecisive at times, and this probably led you to assuming this list was going to end up being Ten tracks. Correct you would be!  Though trying to cut back on some of the entries below you will find five more game tracks that made the cut.  At least from games that I myself have memories of.  Let us know if you think we missed a song you think should have made it.   This Piece was a lot of fun to work on, but took up way to much of my time vs other tasks. A result of this is that we will be doing  a segment every issue now dedicated to A specific games OST. 

      

  


 

Library+Basement of Police Station (Resident Evil 2)     

   Resident Evil obviously has a soundtrack designed specifically for the theme we are talking about here.   So I couldn't leave it off the list, nor could I declare any of them better necessarily.  The score for Resident Evil 2 certainly does a great job at setting the scene for some good scares!

      

  


 

Resident Evil 2 Soundtrack - The Library
Resident Evil 2 Soundtrack - The Basemen

Mantis Hymn (Metal Gear Solid)     

................Quite possibly the most creeped out I had ever been from a video game in my early years playing them was 

 ................original Psycho Mantis Scenes in the PlayStations Metal Gear Solid. I'm not sure how the scenes ended 

 .....................up turning out in the remake, but the originals made my skin crawl in a way I could only experience on

......................... that first encounter.  Psycho Mantis' taunts fueled by your own thoughts being turned against you, 

...........................accompanied by the endless assault of random objects being thrown at you by his mind alone is

...........................matched in full effect by a chilling chant that results in the perfect spooky encounter. 

                              

      

  


 

Metal Gear Solid Soundtrack Mantis' Hymn

Twilight Sniping (Metal Gear Solid 2 Sons of Liberty)     

    I don't know what it is about this track.  Different from the rest of the tracks featured in this article Twilight Snipings feel  has a little more of a funk to it.  For some reason whenever it comes across my playlist it makes me picture being back home on the island in Maine in the fall watching the sun go down from a deer stand, or rocky cove.  

                              

      

  


 

Metal Gear Solid 2 [Sons of Liberty] - C

End of the World (Kingdom Hearts)    

    Kingdom Hearts is another one of those games where the soundtrack got as much praise as the story did.  Although featuring a world and song literally embodying the spirit of Halloween we are going with The End of the World for this.  The aforementioned choice is either to obvious, or less eery and more catchy, I'm not sure.  It is worth mentioning that obviously the song was adapted from a movie for the game for what it's worth. 

                              

      

  


 

Kingdom Hearts 1.5 HD ReMIX OST - End of

Dead Gold Ship (Illusion of Gaia)

    A game I feel is lesser known or talked about at the very least.

  Illusion of Gaia gave me my Zelda fix when A Link to the Past

was getting a bit to familiar.  I don't want to get to into it here,

and spoil anything so if you have not had a chance to play it

I recommend checking it out. 

                              

      

  


 

Illusion of Gaia (SNES) Music - Dead Gol

Gateway to Hell (Spawn)

   Spawn makes another appearance as our final selection here.  This Game was just down right as dark and gritty as they came back then, and the soundtrack didn't slack any in that department either.  Spawn is a very difficult platform action game based on a bestselling comic by the same name.  I could never beat more then a level or two growing up and I still never got tired of the music playing. 

                              

      

  


 

(SNES) Spawn Music - [13] Gateway to Hel

Hack of the month

Conkers Highrule Adventure  

Everyone's favorite squirrel got his own rom hack for the SNES!

Afton Honeycutt

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What do you get when you mix a drunken squirrel with the Legend of Zelda? A 90s Childs’ dream and one hell of a ROM hack. Conker’s High Rule Tail is essentially an overhaul of Zelda 3, but originally it was created as a sequel to Parallel World’s. The hack dream team who created this Zelda/Conker world never imagined it would take off the way that it did. With Conker’s raunchy attitude and all the adult humor involved in the game, it’s no wonder this hack is rated “Adults Only”. 

    So, what makes this SNES game so “hacking” worthy? If you enjoyed “A Link to the Past”, or “Parallel World’s”, you’ll enjoy this one even more. Choose from ten different characters, hear new music, see new worlds, experience brand new graphics and meet the Conker sprite!

    
   

 


 

If that’s not enough for you to play as the crude Squirrel, maybe the Stars Wars intro will get your attention? And if the intro isn’t your thing, maybe the fact that you can choose from five different endings will spark your curiosity? However, there are many that will say everything else in between makes this the ultimate ROM hack, with puzzles to solve in extravagant dungeons, completely new upgrades, new items to obtain and all of the new HDMA effects. 
Wouldn’t you like to play a drunken Conker solving an extensive puzzle in a new dungeon or trying to collect all your little treasure pieces while feeling “the weed effect”?

OTHER UNMENTIONED AMAZING QUALITIES OF THE GAME
⦁    120 new MSU-1 songs
⦁     complete GFX, ASM, dungeon and overworld overhauls
⦁    tons of new astonishing ASM
⦁    brand new items that have never been shown in any Conker or Zelda game
    
ROM / ISO Information:
⦁    CRC32: 777AAC2F
⦁    MD5: 608C22B8FF930C62DC2DE54BCD6EBA72
⦁    SHA-1: 6D4F10A8B10E10DBE624CB23CF03B88BB8252973
⦁    SHA-256: 66871D66BE19AD2C34C927D6B14CD8EB6FC3181965B6E517CB361F7316009CFB
AND EVEN MORE USEFUL INFORMATION…
MSU-1 audio and video files (1.2GB total size)
⦁    Password for MSU-1 files: !conkermsu1!
MSU-1 setup info (⦁    Bsnes⦁    , ⦁    Higan⦁    , SD2SNES)
MSU-1 now also possible on snes9x by ⦁    Qwertymodo⦁    : setup is the same as on SD2SNES


 

snes cart.jfif
Hack/Rom of the month

Dead Frontier

From Browser To 3 Dimensions of Terror.

Dead Frontier continues to survive the zombie apocalypse since 2008!

Dead Frontier

     Dead Frontier is a top down browser based MMORPG that has been letting players take on the apocalypse together since 2008.  You start of with making your avatar by making a few basic cosmetic choices, followed by selecting a job or profession before being spawned into the game.  The professions are broken down into several tiers or classes if you will, which are further broken down into actual jobs.  For example you can play as a Farmer from the Production class, or a Doctor from the Services Class. Whichever you decide will effect your experience with its own set of pros/cons, already setting this up to be a unique zombie experience especially for its time.  That is not to say that Dead Frontier is not still going strong, quite contrarily is it not only going strong in its original version it is now submersing players even deeper into the murky depths of  the zombie infestation.   Dead Frontier 2  drops you into a 3-D world  with a  new and improved perspective.  

           

 ...............................................................Where originally you were scouring the streets for supplies and outposts from      ............................................................... a top down perspective, you now witness the carnage from over the shoulder or    ...............................................................down your sights.  It has been years since I played the original and apparently      ...............................................................I  have missed out on some updates there over the years including an upgrade        ............................................................... from sprites to 3d models.  I had actually forgotten all about it over the years        ...............................................................until the sequel popped up on my steam store just recently, triggering                      ...............................................................memories I could not believe had been forgotten.  After googling to see if it was indeed the sequel to the game I remembered I found myself shocked to see the original up doing better then ever. The sequel really pulls you into the experience beyond the first, which I still loved probably due to how much it reminded me of Diablo...  

       

 

     Creaky Corpse Ltd released the Unity based title early 2018 through steam early access after nearly two years of development inspired by issues observed with the original game.  The player begins at the edge of the starting neighborhood armed with a basic pistol and 2X4 to defend themselves.  One key difference right off the bat is that instead of choosing a job or class you begin with a skill point. Skill points are gained with leveling up through looting,killing zombies, and completing quests you obtain from NPCs scattered through the city.  I highly recommend doing some research online about skills when starting out, they really make that much of an impact on gameplay.  Even active skills such as sprinting or sneaking are only usable once they have had a point put into them.

 

          Starting off at the edge of a neighborhood instead of a outpost is the second difference I believe. Not to worry though, as the police station serving as this areas outpost is not to far away.  Noobies take caution though as players are thrown straight into the action.  Zombies are immediately encountered   mere feet ahead of  the original spawn, and although they are starting area enemies they still pose a decent threat to anyone caught lacking vigilance  whenever outside of safe zones.  That's right, the zombies of Dead Frontier aren't going to be the average video game undead taken out by the wave full as players dump thousands of rounds with machine guns. 

         The guys over at Creaky Corpse really know what they are doing when it comes to simulating most gamers apocalyptic fantasy, while reminding them just how unprepared we could find ourselves.   Players will truly be on edge as they creep through dark and creepy rooms that are grouped by handfuls inside the buildings lining each neighborhood.   This is due to two or three separate elements all combined, the Difficulty, Audio, and Environment.  As mentioned before these zombies are not pushovers. They are spawned with stats and difficulty based on the area scaling with the player. There are multiple types of zombies varying in behavior and difficulty, almost all being capable of feigning death or lunging from the ground when missing legs.  Adding to the actual danger of the zombies for a realistic sense of difficulty is the actual gameplay, Combat takes skill, supplies are realistically sparse, and the living are squishy.   To survive players must stay alert, even to the ambient sounds of their surroundings.  Certain sounds like a door opening or raspy breathing can be just warning enough to save the player from death, making immersion more a necessity opposed to a luxury.  

           So if you like gritty zombie survival action, or are looking for an eerie sense of suspense I recommend giving Dead Frontier a try.   Head over to steam, grab your headset and turn the lights down low for an awesome experience fitting of the season.  Players set the market, trade and explore together. And games are instanced by player created rooms like Diablo II  so you can find like minded people to enjoy the fun with. 

          


 

   Game Difficulty        Then and Now

                                                 ~T.Rasha

Game Difficulty then and now.

   "Ok, I've got this... one more time" you think to yourself as you load that last checkpoint for what feels like the hundredth time. We've all found ourselves here at one point or another. Whether it was hunting down reploids to defeat Dr.Wiley, or  it was trying to make it over some hurdles on a really fast hover bike  to save your toady buddy, we have all encountered a difficult spot in a video game.  For some that's the whole reason we even play them .  I used to love the challenge offered by the classics.  Zelda, Mario, Donkey Kong Country, even more so the feeling of accomplishment felt when  finally overcoming the more challenging parts of those games.  

Now enter Spawn,Phantom2040, Battletoads, Nemo Dream Master, and Metal Gear. 

I had discovered a whole new joy in gaming, from exploring every nook and cranny a game had to offer  to trying to beat the hardest games I could find. Which growing up in the woods of Maine was not always a lot, I took what I could get until much later when I could emulate or order games but we can all agree emulation just doesn't feel the same. 

I have still not beat the above titles on console, or with out save states in emulation, and I still enjoy sitting down and dying a hundred times in them.  My brother and I would spend hours passing the controller  to beat Aladdin, or the Page Master. We would  would pick up both controllers and try to beat Brawl brothers for hours, again never beat it.

 

Today, I find games lacking this.  Don't get me wrong games today can be difficult , but it's different.  Part of this is just the age we live in, if your stuck in a game googles got you covered, the other in my opinion is the standard of design right now.   We live in an amazing time for gamers where almost all of our dreams growing up are in sight.  We have 3D games that look convincingly real to the point they are often mistaken for live action.  We have VR development blowing up with actual results! It is a good time to be a gamer, But still something feels off even once you get past all the micro

transactions and gimmicks something is missing.

 ...............................................................Personally I feel like games now (most anyways) are either autopilot, or rinse and   ...............................................................repeat.  The story usually gets me intrigued, and then the game just kind of               ...............................................................bores me.  Go here, do this, here's a blip to lead you, do that other thing now, hit       ...............................................................this button when we tell you one time to defeat the last boss. (It's a real thing...).  Even if I find some challenge that's satisfying, its usually short lived and online based.  For example, you can hop in league of legends, have some fun overcoming players honing your skills,then eventually you hit the wall of just being slaughtered by smurfs, Or god forbid you try your hand at Starcraft online, where you will inevitably get base rushed before you have a building complete. Then there is the other extreme, where everyone is just trying to make things "Dark souls hard" which 

worked great for them and some other similar projects.  Dark souls gave us the combat mechanics we always wanted, but now games think that just impossibly designed jumps or bosses or just random "you die instantly" events are the challenge we want, or worse they just give us a game with its entire budget spent on pretty pictures and flashy effects. 

Now look at games like Cuphead that have been hugely successful because they bring that classic feel and challenge to the new age, allowing for smooth more in depth playability.  Remakes are now becoming a thing again, which is great but also kind of takes away from the need for some great original games to be created.  It seems to me a lot of games are beginning to follow a formula, and is lacking a big underlying factor that made games enjoyable in the past. 

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A Hero Forgotten

 

Wheres the love?

With all the final fantasy cameos, and appearances everywhere I find myself upset that there's no Blank ones. Now I get it, FFIX was not the most popular. Although it is my favorite that does not change the fact. But come on, its the easiest character to throw in somewhere. Now you got me, I have to admit that I have something in mind. Since the days of old, I was pissed they didn't have any solid IX references in Kingdom hearts two. So all I want is for a mere cut-scene where someone like Sora or mickeys walking down a great hall, and boom right there in the background is a statue of Blank! ha I think it would be just to genius, but what do I know eh? for those of you who don't know, spoiler alert.......Blank gets petrified.

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